This is Eo. Home of top quality games.
We are a Game Development Community (GDC) dedicated to the creation of high quality games for you to play. The community itself comprises of specially invited members selected for their talents in certain areas of game design, i.e. programming, graphics, sound, game testing and many other areas. Together, we help to support and develop projects by each individual member, and also encourage teamwork within the community.
Please explore the site and most importantly, enjoy the games we have created for you, as that's what we're about at the end of the day. We'd love to hear feedback from you on our games, as its one of our main driving forces behind game creation.
Go and play!
You can find out more about Eo here, and some of the questions that are often asked about the group.
Born in the summer of 2004, Eo was designed in order to pick out the potential talent in users of Game Maker and bring them together under one name. The idea behind this was to create a central hub where all the members of Eo could gather together to share ideas and expertise in a brand new fresh environment.
Although members are primarily from a Game Maker background, we also scour the internet for talented individuals in a variety of game design backgrounds (programmers, artists and musicians) as we expand the potential of the community.
'Eo' is from the general consensus of the Latin verb meaning 'to advance'. Although technically 'Ire' is the correct Latin term, we felt Eo was a better fitting name. The reason why the community is called Eo, is because the main aim of the community is to push or advance the standards of games.
It isn't actually an acronym or abbreviation.
Put simply, we're here to make better games for you to play. We believe that indie gaming has a special niche in the world of video games, but many games developed by non-commercial groups or individuals feel substandard to play, and often don't leave the player feeling satisfied with their gaming experience. We're here to do the very best we can to fix it, and hope in the process we push the standards higher.
This community is by invitation only by the administration and based on the decision by vote by our members. If we let everybody join, the community would become overrun, very soon, and very quickly. By limiting the amount of people in the community, communication between members is a lot easier, and ideas are shared in a more accessible fashion. Members are selected on talent alone. You don't even necessarily have to be good at creating games yourself.
We want to have a wide range of people in our community: programmers, artists, musicians, designers, organizers, etc... We regularly scout for new members to add to our ever growing community, those who stand out in some aspect of game design will have a good chance of being selected. Creating high quality games, excelling in an area of game design, or just being very helpful will help you get recognized.
We refuse any plain application from people asking to join. We just don't work that way. It may seem harsh, but the reason for it is this: we want to take a different approach in the way we work, and this means we like to contact people ourselves. As quoted by one of our members: "Don't call us, we'll call you."
If you believe you really have a great reason to join us, and we haven't spotted you, you can contact us to apply, but we need to see practical evidence of your talent, e.g. create a game showing your skills. From this point, members of the community will decide by vote to approve of the application. It takes something special to be a part of this community, and we hope you have it!
Instead of linking directly to files, we link to the page which contains the download link. This is to stop hot-linking to other people's sites, and in the course of doing so, preventing unnecessary usage of other people's bandwidth. We want to have genuine traffic to member's sites, therefore we will redirect you to their site.
The reason why we don't currently host games ourselves is to preserve on bandwidth, however if traffic looks like it can handle it, we'll start hosting directly.
Most games here are made with Game Maker, so if a game doesn't work, it is most likely the fact that your computer is incompatible with Game Maker. The first thing to try is to update your graphics card drivers. Also make sure that you have the latest version of Microsoft DirectX installed. Most of our games require that you at least have version 8 installed, but 9 and above for best performance. If that does not work, then you may need to upgrade the card, since it is underpowered.